-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Omnislash
-
-
Actions
-
Set Juggernaut2 = (Casting unit)
-
Set Omnitarget = (Target unit of ability being cast)
-
Player - Disable Omnislash for (Owner of Juggernaut2)
-
Wait 0.00 seconds
-
Animation - Reset Juggernaut2's animation
-
Unit - Make Juggernaut2 Invulnerable
-
Unit - Turn collision for Juggernaut2 Off
-
Animation - Change Juggernaut2's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
-
Special Effect - Create a special effect attached to the weapon of Juggernaut2 using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
-
Set omnieffect1 = (Last created special effect)
-
-------- Just wanted the phoenix to be more bold.... --------
-
Special Effect - Create a special effect attached to the chest of Juggernaut2 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
-
Unit - Move Juggernaut2 instantly to ((Position of Omnitarget) offset by 80.00 towards (Random real number between 0.00 and 360.00) degrees), facing (Position of Omnitarget)
-
Animation - Play Juggernaut2's attack animation
-
Unit - Cause Juggernaut2 to damage Omnitarget, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
-
Wait 0.25 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Omnislash for Juggernaut2) Equal to 1
-
-
Then - Actions
-
For each (Integer A) from 1 to 2, do (Actions)
-
Loop - Actions
-
Set Omnitarget = (Random unit from (Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is al Equal to True
-
-
Then - Actions
-
Unit - Make Juggernaut2 Vulnerable
-
Unit - Turn collision for Juggernaut2 On
-
Animation - Change Juggernaut2's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
-
Special Effect - Destroy omnieffect1
-
Player - Enable Omnislash for (Owner of Juggernaut2)
-
Set Juggernaut2 = No unit
-
Set Omnitarget = No unit
-
Skip remaining actions
-
-
Else - Actions
-
-
Special Effect - Create a special effect attached to the chest of Juggernaut2 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
-
Unit - Move Juggernaut2 instantly to ((Position of Omnitarget) offset by 80.00 towards (Random real number between 0.00 and 360.00) degrees), facing (Position of Omnitarget)
-
Animation - Play Juggernaut2's attack animation
-
Unit - Cause Juggernaut2 to damage Omnitarget, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
-
Wait 0.25 seconds
-
-
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Omnislash for Juggernaut2) Equal to 2
-
-
Then - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
-
Set Omnitarget = (Random unit from (Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is al Equal to True
-
-
Then - Actions
-
Unit - Make Juggernaut2 Vulnerable
-
Unit - Turn collision for Juggernaut2 On
-
Animation - Change Juggernaut2's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
-
Special Effect - Destroy omnieffect1
-
Player - Enable Omnislash for (Owner of Juggernaut2)
-
Set Juggernaut2 = No unit
-
Set Omnitarget = No unit
-
Skip remaining actions
-
-
Else - Actions
-
-
Special Effect - Create a special effect attached to the chest of Juggernaut2 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
-
Unit - Move Juggernaut2 instantly to ((Position of Omnitarget) offset by 80.00 towards (Random real number between 0.00 and 360.00) degrees), facing (Position of Omnitarget)
-
Animation - Play Juggernaut2's attack animation
-
Unit - Cause Juggernaut2 to damage Omnitarget, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
-
Wait 0.25 seconds
-
-
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Omnislash for Juggernaut2) Equal to 3
-
-
Then - Actions
-
For each (Integer A) from 1 to 7, do (Actions)
-
Loop - Actions
-
Set Omnitarget = (Random unit from (Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 450.00 of (Position of Juggernaut2) matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is Mechanical) Not equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is al Equal to True
-
-
Then - Actions
-
Unit - Make Juggernaut2 Vulnerable
-
Unit - Turn collision for Juggernaut2 On
-
Animation - Change Juggernaut2's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
-
Special Effect - Destroy omnieffect1
-
Player - Enable Omnislash for (Owner of Juggernaut2)
-
Set Juggernaut2 = No unit
-
Set Omnitarget = No unit
-
Skip remaining actions
-
-
Else - Actions
-
-
Special Effect - Create a special effect attached to the chest of Juggernaut2 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
-
Unit - Move Juggernaut2 instantly to ((Position of Omnitarget) offset by 80.00 towards (Random real number between 0.00 and 360.00) degrees), facing (Position of Omnitarget)
-
Animation - Play Juggernaut2's attack animation
-
Unit - Cause Juggernaut2 to damage Omnitarget, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
-
Wait 0.25 seconds
-
-
-
-
Else - Actions
-
-
Unit - Make Juggernaut2 Vulnerable
-
Unit - Turn collision for Juggernaut2 On
-
Animation - Change Juggernaut2's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
-
Special Effect - Destroy omnieffect1
-
Player - Enable Omnislash for (Owner of Juggernaut2)
-
Set Juggernaut2 = No unit
-
Set Omnitarget = No unit
-
-
Custom script: call RemoveLocation(udg_blablabla)