- Joined
- Sep 26, 2009
- Messages
- 9,534
http://www.hiveworkshop.com/forums/tools-560/leak-check-3-1-a-62951/
This resource, Leak Check v3.0, has some flaws and is giving false information.
It points to leaks that don't actually exist, and it doesn't catch some more obscure leaks.
Game - Display Text to (Player group)
- It does not catch the player group leak
And it also thinks that this leaks, which it clearly does not:
I advise just removing the utility altogether as the guy is not updating it and asking for help in the Triggers & Scripts section gets the job done better.
This resource, Leak Check v3.0, has some flaws and is giving false information.
It points to leaks that don't actually exist, and it doesn't catch some more obscure leaks.
Game - Display Text to (Player group)
- It does not catch the player group leak
And it also thinks that this leaks, which it clearly does not:
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TC_Debug[TC] Equal to 1
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Then - Actions
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Set TC_Point[6] = (TC_Point[2] offset by 400.00 towards ((Facing of TC_Hero[TC]) + 45.00) degrees)
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Else - Actions
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Set TC_Point[6] = (TC_Point[2] offset by 400.00 towards ((Facing of TC_Hero[TC]) - 45.00) degrees)
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Custom script: call RemoveLocation(udg_TC_Point[6])
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TC_Debug[TC] Equal to 1
-
-
Then - Actions
-
Set TC_Point[6] = (TC_Point[2] offset by 400.00 towards ((Facing of TC_Hero[TC]) + 45.00) degrees)
-
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Else - Actions
-
Custom script: call RemoveLocation(udg_TC_Point[6])
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Set TC_Point[6] = (TC_Point[2] offset by 400.00 towards ((Facing of TC_Hero[TC]) - 45.00) degrees)
-
-
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Custom script: call RemoveLocation(udg_TC_Point[6])
I advise just removing the utility altogether as the guy is not updating it and asking for help in the Triggers & Scripts section gets the job done better.