- Joined
- Apr 23, 2011
- Messages
- 322
Are these 2 triggers ok, efficiant, etc.
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Food rot
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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Item - Pick every item in Food no rot <gen> and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Picked item)) Equal to Chicken Meat
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Then - Actions
- Item - Set life of (Picked item) to ((Current life of (Picked item)) - 1.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Picked item)) Equal to Pig Meat
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Then - Actions
- Item - Set life of (Picked item) to ((Current life of (Picked item)) - 1.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Item - Pick every item in Food no rot <gen> and do (Actions)
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Events
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Food dies
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
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Item - Pick every item in (Playable map area) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Picked item)) Equal to Chicken Meat
- ((Picked item) is in Food no rot <gen>) Equal to False
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Then - Actions
- Item - Remove (Picked item)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Picked item)) Equal to Pig Meat
- ((Picked item) is in Food no rot <gen>) Equal to False
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Then - Actions
- Item - Remove (Picked item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Item - Pick every item in (Playable map area) and do (Actions)
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Events