• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Land of Oblivion Orpg v0.48

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
LandOfOblivion.webs.com
Land of Oblivion Orpg
by Oblivion39.
It has Two Sides, Horde and Alliance
It has over 8 classes of Heros, each with 11 abilities.
8 End Game Dungeons
Over 200 Items, An Arena, and a PvP system.

Keywords:
Oblivion, orpg, rpg, bob marley
Contents

Land of Oblivion Orpg v0.48 (Map)

Reviews
10:14, 22nd May 2009 by bounty hunter2: Very bad terrain, bad tooltips, missing icons, missing credits, unoriginal, Rejected. Use our Map Development forum for further development of your map, this is nowhere near approval.
Status
Not open for further replies.

Moderator

M

Moderator

10:14, 22nd May 2009 by bounty hunter2:
Very bad terrain, bad tooltips, missing icons, missing credits, unoriginal, Rejected.

Use our Map Development forum for further development of your map, this is nowhere near approval.
 
Level 5
Joined
May 1, 2008
Messages
134
If you could add a decent description, and not that link to your website. I had very bad experiences with links... (Drive-by virus' n that stuff) so until you add a description that actually contains something useful... I will maybe try it.
 
Level 2
Joined
Jun 2, 2008
Messages
6
Discription

If you could add a decent description, and not that link to your website. I had very bad experiences with links... (Drive-by virus' n that stuff) so until you add a description that actually contains something useful... I will maybe try it.

I've had bad experience with websites too.
Anyway, i'll provide some overview for the game.
It has Two Sides, Horde and Alliance
It has over 8 classes of Heros, each with 9 abilities.
8 End Game Dungeons
Over 200 Items, An Arena, and a PvP system.
 
Level 27
Joined
Sep 24, 2006
Messages
4,981
I like this, joined a game hosted by someone. I mean don't get me wrong but everything is not really made in a way of it being to called ''very professional'' or something, but it works!

And i also think it is pretty fun, gold saves.. you get the point of SAVING your charachter! =p

Although it's pretty grindy i think this is just one of many ORPG's but there has been quite some work in here and i am pretty much enjoying it.

Only the terrain, you could've improved a lot on that. Descriptions could also be made a little more flashy and i don't know about that timer which says ''Chaotus'' which i suppose ends the game. Also the Arena fights are a bit lame when there is one person with a level 80 on the horde side and the alliance has all kinds of people starting on level 1.

I also noticed there is somekind of moun option? Cool, i haven't come to it yet but i will offcourse check it out. I also saw people doing dungeons, there are like 4 right? Well i think those dungeons are pretty cool but maybe you may consider making the monsters even harder to fight!

As i said i like it and that is why i give it a 4/5

Btw, nice small community =p
 
Level 3
Joined
Mar 13, 2009
Messages
63
It is a very nice game so congratulations! I played Oblivion game and i like it.(real Oblivion game)
 
Level 3
Joined
Feb 18, 2008
Messages
29
Very well done map :O Just needs hero balancing (Spellcasters get raped by most of others, Death Knight is OP). but besides that map is very well made & the_wand_mirror is right about the terrain & item descriptions. 5/5 to me because its beta.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Rather poor RPG, spells look like they were some rushed GUI job. The terrain looks like it was created by placing objects and tiles randomly. The load system lagged me for like 20 seconds. I would advise reducing the HP bonous from str and giving all heroes some hp every level up, that way str builds do not end up with huge hp and int / agi ones end up with more endurance.
 
Level 2
Joined
Jun 2, 2008
Messages
6
Of all the bad things to say about a map...
You cried while playing it?
why because you take estrogen pills?
And yah the spells are in GUI...
Oh, I'm sorry I didn't realize that typing them out in Jass (which would make them do the same thing anyway) somehow made them automaticly alot better.
for the terrain, I made it using dungeon lighting (and it looked ok with it); however, I changed the lighting in a more recent version so it looks alittle awkward now.
And I'm working on the stat point balancing...
If thats all that makes you characterize it as a poor rpg then make something better, and I will be your super critic and give you poor reasons for you orpg being horrible...
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
hmm Oblivion pleas don't flame his post and take his critique as a Man. first if all he did not say the spells are bad because they where GUI he said they look like they where Rushed in GUI... his critique was rather correct and he is rather right.

Kind regards,
Yours Phoonix.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
I have no need to make my own RPG, as there are already top range ones like TKoK which push WC3 to its limites.

I have never played an RPG which made so much lag when loading from a code, even when the codes stored even more values or complex heroes were loaded. I will however be willing to try it again just to check if it was not a once off or maybe too many people loading at once.

By rushed GUI, I mean that some spells noticably were not well done, eg damage being delt before the projectile hits or no duration damage based on stats at all. Although I like damage based on stats spells, it is also nice to have them well made, and appear graphically perfect. Maybe once you have finished the basic map, you could redo the spells to function better.

The terrain seems rather generic from what I have seen. Every area looks the same as every other area or very simlar and the badies seem prety randomly placed. Some areas look like they were made with the noise tool, generally not reccomended for terrain by most terrainers. It is advisable to avoid generic looking terrain as that tends to lower replayability. Maybe add a noticable feature to each area, like a landmark just to look more interesting.

Green icons... GREEN ICONS... They are not that bad but I would like to point out that some of your items have green icon problems when viewing them shaded. Almost every mapper agrees with me about green icons, it is best to avoid them as no green icons make a map look like more effort was put into it.

I would also like to state that the map technically violates the following map section rules.
Contain stolen, pirated or uncredited material,
Do not contain a valid map name, an author name and a description
Well I am not too sure about the 0.43 not having credits to the models and icons used, but they were missing in 0.42 (atleast as far as I saw). Thus it would be nice if you could credit the people who's recources you used. If you have then it would be nice if they were clearer as I could not find them.

Adding a slighly more detailed description to the map recource would be nice, as currently it says nothing at all about the map or whats changed when it is updated.

Do not take this badly, I am purly giving you feedback on how you could improve your map. Whether it is approved or not is up to the map moderators who moderate this when they moderate it.
 
Level 2
Joined
Jun 2, 2008
Messages
6
I'm fine with critques, just some are overly negative for no reason at all.
Pointing out the bad things so that people can improve on maps is a good thing, but bashing them with poor reasons just doesn't help anyone.
He is right about the stat issues though, and Sorry that I'm so pissed off today.
 
Level 2
Joined
Jun 2, 2008
Messages
6
I have the credits for the imported materials, but I did make it very unnoticeable, and I have no idea why I did it like that.
They will be more noticeable next version.
I made the description based off the story I'm working on for the game, if that is not in the valid range, then I'll change it.
I had non-green icons at first, but I had to get rid of the command button disabled because I'm getting really short on space (4.0mb max).
 
Level 2
Joined
Apr 1, 2009
Messages
25
Okay, the thing is I would, try this map, but it doesn't even pop up in the Games list when I want to host it.

I made an account just to tell you this.
 
i've detected some minor bugs, and lacks...
You don't mention, that you can't save if you're playing single player... that pissed me off, as i lost my über 17 priest (undead). he was so cool.
the spell damaging time isn't proper on most spells, you might want to add just like a wait 0.01, or so, to make it look better.
The 'creep - call for help range' should DEFINATELY be smaller, when you attack a certain tauren, it pulls every other tauren, as they're too close to eachother, with that sort of call for help range.
why don't you just get rid of those coins, and use bounty instead? or what if you made it so, with a trigger, that the owner of the killing unit will get the level of the killed creep in money? it's pretty much the same thing in money.
You should also change the names of the racial abilities to e.g. 'Cannibalize' or so. as you insist on making another WoW copy :p
Also, the doodad placing is odd, i found out, that you most places, have placed some sort of rock exactly between two mobs, and this is for EVERY mob in the game, resulting in a very difficult time going up to your levelling area, without getting attacked by lesser creeps, as your hero avoids the rocks, and get within the aggro range of the creep.
Is it on purpose, that you can walk through fountains? looks 'un-pro'.

hope that you could use my review :p it's very promising, and i'll give it 4.3 (4), when you've fixed my points, it will go up to 4.6-7. mostly because i'm angry with my priest is gone :( well... back to ancientlands for me (yay! 40 barbarian!)
 
Level 2
Joined
Jul 1, 2008
Messages
11
ive found many glitches that can use fixing
first the arena battle line up thing isnt working it wont let more than one battle go
and i tryed to repick my dk and it wouldnt let me
 
Level 1
Joined
Sep 7, 2008
Messages
7
Played this game and need to say it's a good map but there are some things that i don't like
1. played horde with few friends and everyone need to kill the questenemys by himself, make something like a "group" so that all can quest together
2. the "stat boost" every lvl is crap... warriors got if pushed unlimitet hp but getting pwnd after 2hits agility heros got i think 1000armor? and spellcasters are just op just like dk, maybe try to make every hero individual maybe as warrior give him +3str +2agi and +1magic per lvl so that u don't need to take the points by yourself
3. maybe u could make that the bosses respawn too, we killed the bosses with 6guys and only 1got the questitem etc. whats with the other?
4. make the big bosses drop more than 1epic on legendary its kinda boring to make 1instance and then rehost just cuz the priest stuff dropp 10th time
5.maybe make some rnd drops or something like that cuz only getting equip from the few questbosses aren't the best way to make a good inventory and maybe don't let em drop gold just make that u get gold when killing them, in addition maybe u could make that everyplayer get the gold? e.g. killing the mobs @ the beginning every player gets 2gold or something like that

in the end great map getting a 4/5 from me
 
Status
Not open for further replies.
Top