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Lake of Sorrow

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
User who uploaded this Presents

MAP NAME
Created by AUTHOR NAME

Map Info



"Lake is the source of our food" said by one villagers.
But after a many years this lake became the sanctuary of the Dragons, Ogres and Gnolls.
They killed all the villagers in this place, the blood split over the water and now, this lake called "Lake of Sorrow"


Features



-4 guarded goldmines
-Strong neutral creeps
-weak neutral creeps
-Tavern
-Goblin Merchant
-Mercenary camp.



Some other stuff about map



Mapsize: 128x128 Small
Doodads:1809
Trees/Destructible:2867

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Credits


Special Thanks:

Myself

[/hidden]

Author's notes



This is melee map..:)

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates



Keywords:
Valley, Mountain, Lake, Water, Ogre, Troll, Gnoll, Village, Lordearon, Philippines, Marijuana, Death, Epic, Melee, Battle, War, Clan, Tribe, Wildernes
Contents

Lake of Sorrow (Map)

Reviews
18:44, 14th May 2013 Orcnet: this map is dire need of improvement as well as strategic space for the game: -the main bases is too wide give it atleast some decor in it -the tavern has super saiyan creep camps guarding it, its a no-no -since the...

Moderator

M

Moderator

18:44, 14th May 2013
Orcnet: this map is dire need of improvement as well as strategic space for the game:

-the main bases is too wide give it atleast some decor in it
-the tavern has super saiyan creep camps guarding it, its a no-no
-since the map is now a 2v2 map give atleast 2 taverns near to them(e.g 1 in the west, 1 in the east)
-the cliffs is too monotone and bad looking try establishing a cliff that can be walkable as well of giving detail
-the whole map looks symmetric, it needs nutrition of environment doodads and stuff

anyways map needs more puffing and more tut learning about melee maps
 
Level 30
Joined
Jul 31, 2010
Messages
5,258
this map is dire need of improvement as well as strategic space for the game:

-the main bases is too wide give it atleast some decor in it
-the tavern has super saiyan creep camps guarding it, its a no-no
-since the map is now a 2v2 map give atleast 2 taverns near to them(e.g 1 in the west, 1 in the east)
-the cliffs is too monotone and bad looking try establishing a cliff that can be walkable as well of giving detail
-the whole map looks symmetric, it needs nutrition of environment doodads and stuff

anyways map needs more puffing and more tut learning about melee maps
 
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