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lumberbase1
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Evénements
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Temps - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Boucle - Actions
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Set Temp_Group = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Egal Ã* Lumber Base 1 (bug fix test)) and (((Owner of (Matching unit)) Egal Ã* (Player((Integer A)))) and (((Matching unit) is alive) Egal Ã* TRUE))))
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Joueur - Add ((Number of units in Temp_Group) x 25) to (Player((Integer A))) Bois actuel
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Custom script: call DestroyGroup( udg_Temp_Group )
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I have lagg problems, let me explain (if i can),
i did one trigger for 1 lumberbase level 1 giving x amount of wood/sec
i did this with the "temp_group" variable and copied it 8 times for lumberbases till level 8 (each level of lumberbases is giving an other amount of wood)
and did all tis x2 again (so 16 lumberbases )
normal lumberbases x8 and secret lumberbases x8
I guess this multiplied 16 times will cause some laggs but the call destroyGroup would not delete the leaks?
please help me
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