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00:04, 17th Dec 2015
Shadow Fury: Back to needs fix!
Shadow Fury: Back to needs fix!
(1 ratings)
TINY
32x32 A very small melee map. |
Wow, Thats a crazy one. I like your Idea.![]()
I'm amazed on the Symmetry!
Good Job.
Nicely done. Both ends are pretty symmetric. And this perfects the theme of "Rush Blows", since you have to strike enemy fast.
More doodads can always be added! I tried populating the waters a little, but wasn't satisfied with the results... I can try harder though!Lastly the terrain. You could of some tile variation at the starting locations rather than leaving it with one tile only. You may also add some watery doodads on the shallow water such as seaweeds and lily pads to decorate it.
Might be. All I really wanted was to make sure you recieved powerful items. If you know the map, you see the creeps as objectives, knowing they will greatly empower your hero, which is important because of the small armies you can conjure.Specific item drops are never a good idea
I have considered adding just a little area behind the bases for more area to build on. Although, that would mean increasing it over 32x32 which was the challenge I wanted to keep to... If you think that it is absolutely neccesary for approval, I'll do it....looking at the dimensions of the starting locations...
This was intentional. I don't think it is necessarily boring, I think this offers new tactical experiences. If you are not able to create a powerful army, you'll have to rely more on your hero (thus the oppurtunity to get good items).Besides, if the players manage to expand their armies, it will be extremely hard to fight, making the game boring
More doodads can always be added! I tried populating the waters a little, but wasn't satisfied with the results... I can try harder though!
Might be. All I really wanted was to make sure you recieved powerful items. If you know the map, you see the creeps as objectives, knowing they will greatly empower your hero, which is important because of the small armies you can conjure.
This is also why there are such powerful creep camps (maybe I should reduce a little). You take a risk engaging them, but gain a grand prize for defeating them. I have considered increasing the power of the items dropped from them.
I don't mind fixing random drops, but I cannot see its importance.
Please tell me if you think it is important, and I'll do it!![]()
I have considered adding just a little area behind the bases for more area to build on. Although, that would mean increasing it over 32x32 which was the challenge I wanted to keep to... If you think that it is absolutely neccesary for approval, I'll do it.
This was intentional. I don't think it is necessarily boring, I think this offers new tactical experiences. If you are not able to create a powerful army, you'll have to rely more on your hero (thus the oppurtunity to get good items).
I think that following most of your suggestions will turn this into just another blizzard style melee map, which is not what I wanted when I created it. Should I perhaps classify it as an altered melee to avoid this issue?
Keep it a traditional melee map. Don't edit the game constants.
Of course!Mind changing the item drops?
If I did both I might aswell just make the map bigger.Anyway, have you thought of scaling down the units a little (less collision size) and/or changing the Pathing Map of structures? That would really help.