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lagg

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Level 5
Joined
Sep 27, 2008
Messages
147
hi

i got a problem my map lagg every wood income :thumbs_down:
i use these triggers:
  • Lumber Mill
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Trained unit)) Equal to Wood
    • Actions
      • Unit - Remove (Trained unit) from the game
      • Player - Add 25 to (Owner of (Trained unit)) Current lumber
      • Unit Group - Order (Units of type Lumber Mill) to train a Wood
  • Lumber Mill 2
    • Events
      • Time - Every 0.20 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Order (Units of type Lumber Mill) to train a Wood
can any1 help me?
 
Level 8
Joined
Aug 21, 2009
Messages
333
This seems like a lot of unnecessary triggers just for a periodic lumber bonus

Why not just make a periodic event that adds lumber for each lumber mill owned? Maybe even put a fancy green floating text that says +25 above each lumber mill each time as well :D
 
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