- Joined
- Dec 23, 2013
- Messages
- 125
Hello Hiveworkshop,
I am Spinel of Brigandshaven, member of Kalimdor: the Aftermaths development team. We have encountered problem of lags in multiplayer games (during the battles with a lot of units (cca 70+)) and we dont know what it causes.
We are not useing any crazy HD models or effects, its not tied to any trigger and the spells seem also fine.
Sadly, i am more of a designer then an editor expert and we have basicaly run out of ideas for possible solution. Especialy now, when the main editor (Marshmalo) took a break.
Is here anyone, who would be willing to help us solve this problem? I can give you more info anytime… there are also a livecast videos on youtube and we can arange the forum game of KTAs comunity.
Please help us…
Sincerely,
Spiny for the KTAs development team
P.S.:
I am sry if i posted this in the wrong section of forum... i do not post on Hive very often.
I am Spinel of Brigandshaven, member of Kalimdor: the Aftermaths development team. We have encountered problem of lags in multiplayer games (during the battles with a lot of units (cca 70+)) and we dont know what it causes.
We are not useing any crazy HD models or effects, its not tied to any trigger and the spells seem also fine.
Sadly, i am more of a designer then an editor expert and we have basicaly run out of ideas for possible solution. Especialy now, when the main editor (Marshmalo) took a break.
Is here anyone, who would be willing to help us solve this problem? I can give you more info anytime… there are also a livecast videos on youtube and we can arange the forum game of KTAs comunity.
Please help us…
Sincerely,
Spiny for the KTAs development team
P.S.:
I am sry if i posted this in the wrong section of forum... i do not post on Hive very often.