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Konstrukt_MinigunEffektAttachment_recover

Keywords:
minigun effect
Contents

Konstrukt_MinigunEffektAttachment_recover (Model)

Reviews
General Frank: (Approved) [09-29-07] Works ingame. Very nice for your Marine models.
General Frank:

(Approved) [09-29-07]

Works ingame. Very nice for your Marine models.
 
eh.. im not very good at this attachment stuff yet.. when you have attached the minigun sucksesfully, how do i add this effeckt to it? cant make it work with a orb of slow ability.. :) Plz help..
 
Dude, mine still won't work. It might just be it doesn't work on my computer, but I want to be sure. Help.
 
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
 
eh.. im not very good at this attachment stuff yet.. when you have attached the minigun sucksesfully, how do i add this effeckt to it? cant make it work with a orb of slow ability.. :) Plz help..

what you do is just set your units attack projectile to this i think, worked on the sniper with the sniper projectile, attach it to a konstrukt unit too.
:infl_thumbs_up:
 
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done

For the action what did you put? There's no option showing special effect. :vw_wtf:
 
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
that
 
why dont you do that yourself and see? only way to use this is to rotate it 45degrees with model editor tool.all models made by konstrukt should be rotated .
 
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