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King's Garden

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Hello! King's Garden is a standard 6 player, 3v3 map created using the Icecrown Glacier tileset.

Description:

"Tired and opressed by your old battle wounds, you lay down on your bed and open your war journal to a date 30 years in the past. As you skim through the pages you start to remember that day - the day you fought in the frozen garden of King Arthas himself!"

Features:

- meant only for 3v3
- 10 green creep camps
- 12 orange creep camps
- 3 red creep camps
- 4 goblin mercenary camps
- 4 goblin merchant camps
- 2 goblin labs
- 1 fountain of mana
- 2 taverns
- 4 regular expansion gold mines
- 2 corner 'island' expansions - 1'o'clock and 7'o'clock
- players start with 15k gold in their mines
- small ledges next to central and corner expansions to abuse with zeppelin drops
- wide open path between enemy bases with tighter corridors around them

Well that's about it; regular melee map made as a contribution to WTii's channel. Video with how the map plays to be linked after it is done. :)

Have fun!
Contents

King's Garden (Map)

Reviews
10:10, 12th Aug 2013 Orcnet: review
Level 30
Joined
Jul 31, 2010
Messages
5,246
Terrain quality is fitting but the idea of leaves in an wintering area is bad, think about while most of the vegetation freezes why isn't the ground leaves freezing as well? game logic much?.

Also with the terrain's structure that way, this effects the gameplay procedure which it ruins it. Top middle and top bottom player bases is too tight and gets attacked by neutral creeps by possible expanding of base. the expansion sites are too tight as well it can only house a couple of small entry buildings and Town Hall but not a suitable place to retaliate, another bad idea.

Even though you used Undead race as creep characters, there non-upgraded proportions are easy take out for creepings. In total map should rework more into gameplay and some maintenance on your terrain views.
 
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