- Joined
- Dec 8, 2005
- Messages
- 319
ok so here is what i am trying to accomplish.
I have 3 lanes with 2 teams of 3 players. Each team has one building in each lane. So there are 3 buildings per team in each lane.
the idea of the game is to build buildings that spawn units every X seconds to kill the other team. this is the problem i am having. i need a trigger that will set check to for building X and spawn units and send them to the correct lane.
so for example. lane 1. red makes a factory to spawn units. if the building is to make tanks. then i would need a trigger that would check that it is in lane 1 and need to spawn a tank and move it to the other side of lane 1.
i could make the trigger to check for player1 only and make like 50 triggers. but since there are 3 players in 1 lane across 3 lanes. i cant simply
Set PlayerNumber[1] = Player 1 (Red)
and i am having no luck setting the buildings into a player group. any ideas guys... this one is killing me. and i am honestly looking to make a few triggers with a loop to determine everything.
I have 3 lanes with 2 teams of 3 players. Each team has one building in each lane. So there are 3 buildings per team in each lane.
the idea of the game is to build buildings that spawn units every X seconds to kill the other team. this is the problem i am having. i need a trigger that will set check to for building X and spawn units and send them to the correct lane.
so for example. lane 1. red makes a factory to spawn units. if the building is to make tanks. then i would need a trigger that would check that it is in lane 1 and need to spawn a tank and move it to the other side of lane 1.
i could make the trigger to check for player1 only and make like 50 triggers. but since there are 3 players in 1 lane across 3 lanes. i cant simply
Set PlayerNumber[1] = Player 1 (Red)
and i am having no luck setting the buildings into a player group. any ideas guys... this one is killing me. and i am honestly looking to make a few triggers with a loop to determine everything.