- Joined
- May 16, 2004
- Messages
- 76
I have a trigger set up that is very simple.
First of all the background information that you need, is at one time lots of units are spawned and then sent to regions to die. All regions are equidistant but the units paths are not since they choose to go to a random point in the region.
When they get there, the trigger below is to kill them just after they enter the region. The Problem that I am having is that not all of the units get killed they just sit there in the region playing dumb. How would you fix this/ is this fixable?
Event :
Unit Enters Region A
Unit Enters Region B
Unit Enters Region C
Unit Enters Region D
Unit Enters Region E
Unit Enters Region F
Unit Enters Region G
Unit Enters Region H
Condition : UnitType is equal to Test
Action:
Wait 0.50 Seconds
Kill Entering Unit
First of all the background information that you need, is at one time lots of units are spawned and then sent to regions to die. All regions are equidistant but the units paths are not since they choose to go to a random point in the region.
When they get there, the trigger below is to kill them just after they enter the region. The Problem that I am having is that not all of the units get killed they just sit there in the region playing dumb. How would you fix this/ is this fixable?
Event :
Unit Enters Region A
Unit Enters Region B
Unit Enters Region C
Unit Enters Region D
Unit Enters Region E
Unit Enters Region F
Unit Enters Region G
Unit Enters Region H
Condition : UnitType is equal to Test
Action:
Wait 0.50 Seconds
Kill Entering Unit