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Kil'jaeden Reforged with WoW Animation

Submitted by Z1003
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Kil'jaeden was a powerful eredar demon lord and acting leader of the Burning Legion. Appointed twenty-five thousand years ago as the chief lieutenant of Sargeras, he had the same rank as Archimonde. While Archimonde led the Legion's armies, Kil'jaeden's agenda was to assimilate every race possible into the folds of the Burning Legion. He was responsible for manipulating Gul'dan and the creation of the tyrannical Lich King from the spirit of the shaman Ner'zhul.

Base animation taken from Wow Kil'jaeden ripped by Henry from warcraft underground.

29/10/2020:Add 2 versions of Kil'jaeden with WoW animation( normal version and recolor version that look like WoW version)
1/11/2020: Fix wrong Dissipate animation

The model has lips sync
Previews
Contents

Kil'jaeden Reforged with WoW Animation (Model)

Kil'jaeden Reforged normal version portrait (Model)

Kil'jaeden Reforged custom version (Model)

Kil'jaeden Reforged custom version portrait (Model)

  1. Malmgrev

    Malmgrev

    Joined:
    Mar 29, 2020
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    His wow animations are great, adds a lot of new ways to use him and makes him not seem so generic. Well done!
     
  2. Eowya

    Eowya

    Joined:
    Oct 26, 2013
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    Well done, Kil Jeaden was one of the model I prefere on Wow than Reforged.
     
  3. Reflex

    Reflex

    Joined:
    Jun 12, 2012
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    Just tested it ingame and it's great. Only lack of dissipate animation: the body just dissapears in one moment.
     
  4. feber13

    feber13

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    Nov 23, 2017
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    I do not understand how they do to import warcraft reforged with functional texture orm etc.
     
  5. Z1003

    Z1003

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    Apr 15, 2019
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    As far as I learn these textures are call pbr textures,combine with lighting,sharders it make model look more real,pbr textures has a lot of textures( height, normal , ambient occlusion, roughness, metalic) but in reforged only use normal and orm ( orm include ambient occlusion,roughness, metalic), diffuse is like a normal texture in classic, emissive make the model more glow( you can see where it glow in my custom kiljaeden texture emissive).

    Normal texture used for faking the light of bumps and dents in model
    Ambient occlusion used for used to calculate how exposed each point in a scene is to ambient lighting
    Roughness control the sharpness of reflection
    Metalic tell the renderer what part of a surface is treated as a metal and what part is treated as non-metal
    Conclusion, pbr textures make model look more real, natural,fast render and can use in modern engine.