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Keeping "Last Created" From Overlapping...

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Jan 2, 2008
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The map I'm playing around with currently has the potential to hold eight players. I'd like for the game to "announce" skills when they are used with floating text, but the floating text isn't timed. I can simply order the triggers to wait two seconds, then destroy (Last created floating text), but wouldn't that mean that it could delete another floating text, provided another trigger made it?
 
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