Basics -
Okay, Well, I'm about 60% of my way through making a Karazhan map for Warcraft 3.
It starts where you select 10 heroes from the Hero Taverns, and then use those heroes to run through the instance, Beating bosses + Monsters and picking up equipment that will help you with the next boss, etc.
Advanced? -
I've made the map of Karazhan, and implemented it, it needs a few changes but it's basically done, Complete with about 200-250 Monsters and all of the bosses (Attumen, Moroes, Maiden of Virtue, Romulo + Julianne (Opera), Nightbane, Curator, Terestrian Illhood, Shade of Aran, Netherspite, Chess and Prince Malchezaar.
I'm Thinking of making the map into part of a Campaign with Multiple maps (So a Central Hub, Say Shattrath City, and then Via Portals access to other maps (Kara, Gruuls Lair, Tempest Keep, Zul'Aman) Maybe even do Azeroth.
The map works with Little / no errors, No victory Conditions as such, just play until you want to stop, and it takes a few hours and a few tries to beat the level, as some bosses, (Nightbane, Prince) Are extremely difficult to kill.
At the moment, i'm only using models from W3, but i'm tempted to try to import some from WoW for certain bosses (Curator and Moroes) and for Certain heroes (Rogues), as there is nothing really free with W3 that makes for good ones.
Currently i have no experience with doing Skins/importing into maps, and this is my first serious map.
If anyone wants to help, just contact me on here.
The Map Contains -
48 Different Custom Units, each with Loot Tables
Currently 40 Different Custom Items, Each with Bonuses.
34 Custom Abilities
10 Custom Hero Types (Working on having 30-40)
Loot Tables for Every Monster bar Prince Malchezaar
Reasonably Large Map
Okay, Well, I'm about 60% of my way through making a Karazhan map for Warcraft 3.
It starts where you select 10 heroes from the Hero Taverns, and then use those heroes to run through the instance, Beating bosses + Monsters and picking up equipment that will help you with the next boss, etc.
Advanced? -
I've made the map of Karazhan, and implemented it, it needs a few changes but it's basically done, Complete with about 200-250 Monsters and all of the bosses (Attumen, Moroes, Maiden of Virtue, Romulo + Julianne (Opera), Nightbane, Curator, Terestrian Illhood, Shade of Aran, Netherspite, Chess and Prince Malchezaar.
I'm Thinking of making the map into part of a Campaign with Multiple maps (So a Central Hub, Say Shattrath City, and then Via Portals access to other maps (Kara, Gruuls Lair, Tempest Keep, Zul'Aman) Maybe even do Azeroth.
The map works with Little / no errors, No victory Conditions as such, just play until you want to stop, and it takes a few hours and a few tries to beat the level, as some bosses, (Nightbane, Prince) Are extremely difficult to kill.
At the moment, i'm only using models from W3, but i'm tempted to try to import some from WoW for certain bosses (Curator and Moroes) and for Certain heroes (Rogues), as there is nothing really free with W3 that makes for good ones.
Currently i have no experience with doing Skins/importing into maps, and this is my first serious map.
If anyone wants to help, just contact me on here.
The Map Contains -
48 Different Custom Units, each with Loot Tables
Currently 40 Different Custom Items, Each with Bonuses.
34 Custom Abilities
10 Custom Hero Types (Working on having 30-40)
Loot Tables for Every Monster bar Prince Malchezaar
Reasonably Large Map
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