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[Defense / Survival] Just Another Zombie Survival

Level 1
Joined
Nov 19, 2024
Messages
1

Zombie Survival Map​


Hi everyone,
I'm working on a large-scale Warcraft III map with a survival focus and I’d love to hear your feedback and thoughts on the concept!


Core Gameplay

  • At start each player controls a single unit (not a base-building game).
  • Players can obtain more units as the game goes on. Completing quests, rallying villagers under certain conditions.
  • Soldiers consume mana (as stamina) for each attack. When stamina runs out, you're defenseless. Stamina slowly regenerates over time.
  • The world is filled with villages, towns, and outposts, most of which are guarded by computer-controlled units from different factions (e.g. humans, elves, maybe orcs and trolls...).
  • Zombies spawn regularly and roam the map, hunting for living units.
  • Reworked attack types and defenses to make it more realistic. For example, a plate armor will give a huge damage reductions against zombies claws or swords, while zombies could be sliced down with just a couple hits.
  • Players must work together with their faction to survive, defend, or reclaim key locations.

Settlement System

  • Villages can be overrun and destroyed by zombies.
  • Once destroyed, they change visually (doodads swap out), and lose all defensive units.
  • Players can spend resources to reclaim and rebuild a location:
    • Add defensive units
    • Improve structures (e.g. build blacksmiths, barracks, ...)
    • Unlock item shops or reinforce gates
  • Players can pledge themselves as the protector of one or more settlements, given their military power is adequate.
    • Protected settlements will grant resources over time under form of taxes.
    • Losing a protected settlement will have negative consequences for the player.

Combat & Equipment

  • There's no XP system or class evolution.
  • Instead, soldiers find or buy equipment (weapons & armor), which changes their combat style.

Extra Notes

  • There will be randomized loot and events, to add a degree of replayability.
  • There will not be save-load mechanics. Each game is a fresh new start.
  • Death is permanent, if you lose all your units, you are out.
  • Designed for co-op play, but with potential for faction rivalry



Screenshots & Questions

I've attached a few early screenshots below, it still have to be polished, but i wanted to give it this autumnal look.
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What do you think about the idea?
Would you play a slower-paced, survival-style RTS where teamwork and resourcefulness matter more than reflexes or leveling up?


What features would you like to see in this kind of map?


Thanks in advance for your time and any feedback — positive or critical — is welcome!
 
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