Here is going the step by step of the spell.
Event:
:arrow: A unit starts the effect of an ability
Conditions:
:arrow: Ability being cast equal to JUMP
Actions:
:arrow: Set JUMPCASTER = Casting Unit
:arrow: Set JUMPTARGETPOINT = Target point of ability being cast.
:arrow: Turn On Jump Moving trigger.
:arrow: Wait until [number of units in units in range X of JUMPTARGETPOINT matching [matching unit equal to JUMPCASTER] equal to 1.
:arrow: Turn Off Jump Moving trigger.
:arrow: Create 1 dummy unit at position of JUMPCASTER for owner of JUMPCASTER.
:arrow: Add 2 second expiration timer to last created unit.
:arrow: If level of JUMP to JUMPCASTER equal to 1 then do Set the level of War Stomp to last created unit to 1. :idea: ( this action you need to put for each level of the spell, if the caster has the jump level 2, set the level of war stomp for last created unit to 2... :idea:
:arrow: Order last created unit to Orc - Tauren Chieftain - War Stomp.
This is the first trigger, now you need to create an initiality off trigger. At the trigger above, the Turn on and Turn off triggers are refering to this trigger:
Event:
:arrow: Every 0.05 seconds of game time.
No Condition
Action:
:arrow: Unit - Move instantly JUMPCASTER to [position of JUMPCASTER offset by "X" towards angle from position of JUMPCASTER to position of JUMPTARGETPOINT] facing [ angle from position of JUMPCASTER to position of JUMPTARGETPOINT] degrees.
:idea: the "X" field at the JUMP MOVING TRIGGER you can put any number, it will refer to the number of feets that the caster will move every 0.05 seconds in direction to the target point of the ability. :idea:
Hope that it helped you!
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