- Joined
- Oct 26, 2010
- Messages
- 10
This is an AoS style map, with Terrain based on DotA, and storyline as a DotA sequel. Because of this, many things (actually not that many) are similar. However, the hard part of development for me was to NOT make this to be a DotA copy, and I'm still trying to do it. Despite this being the 1.4 version it's still just in a beta stage, so I'm hoping for some constructive criticsm and maybe some help with fixing problems.
Terraining: 100%
Triggering and Codings: about 90% since there are still known bugs, but I just can't fix it yet
Basic objects regarding general gameplay: 100% done
Heroes and items: the current number should suffice
Credits list: about 85% done, is listed within the map. Any who thinks that they've not been given proper credits can post here and I'll add them. It's probably because I forgot
Gameplay
As an AoS style map, the gameplay will be focused on developing your hero and defeating the opponent. HOWEVER, a VERY IMPORTANT NOTE is that the goal is NOT to destroy the enemy's Main Structure as seen in other AoS, but instead to collect a set of 3 Arcane Orbs, each found within the respective player's circle of power and the main building. The last one is dropped when Stahli, the map's main boss acting as a required quest, who is located in the center right of the map terrain (or the place where Roshan is if you know DotA). These orbs are dropped upon death. There are also "hidden" power generators around the map that gives power to neutral units (including Stahli) and shall be available for capture comes the 10th minute mark.
As an AoS style map, the gameplay will be focused on developing your hero and defeating the opponent. HOWEVER, a VERY IMPORTANT NOTE is that the goal is NOT to destroy the enemy's Main Structure as seen in other AoS, but instead to collect a set of 3 Arcane Orbs, each found within the respective player's circle of power and the main building. The last one is dropped when Stahli, the map's main boss acting as a required quest, who is located in the center right of the map terrain (or the place where Roshan is if you know DotA). These orbs are dropped upon death. There are also "hidden" power generators around the map that gives power to neutral units (including Stahli) and shall be available for capture comes the 10th minute mark.
Environment
The map is overall dark and evil - like, given as the creeps and terraining.
The map is overall dark and evil - like, given as the creeps and terraining.
Game Mode
No entered mode: Normal mode, enabling -random to random heroes
-AP: All Pick. Enable the Multiboard Hero Selection Mode (credits to The_Flood)
No entered mode: Normal mode, enabling -random to random heroes
-AP: All Pick. Enable the Multiboard Hero Selection Mode (credits to The_Flood)
Changelog
This is found inside the map itself. Since this is the beta versions there are lots of changes in balances, gameplay as well as items and heroes, thus I'I will only list specific ones concerning rebalancing here after v1.5
This is found inside the map itself. Since this is the beta versions there are lots of changes in balances, gameplay as well as items and heroes, thus I'I will only list specific ones concerning rebalancing here after v1.5
Terraining: 100%
Triggering and Codings: about 90% since there are still known bugs, but I just can't fix it yet
Basic objects regarding general gameplay: 100% done
Heroes and items: the current number should suffice
Credits list: about 85% done, is listed within the map. Any who thinks that they've not been given proper credits can post here and I'll add them. It's probably because I forgot
Known bugs
-buyout sometimes doesn't work
Some bugs with Circle of Power able to train units
Infinite Runespawn (weird one)
Bottle not filling up
Some multiboard bugs regarding the hero icons
-Herbraic of Chaos' Dark Barrier
-Dark Paladin's Dark Thrust
-buyout sometimes doesn't work
Some bugs with Circle of Power able to train units
Infinite Runespawn (weird one)
Bottle not filling up
Some multiboard bugs regarding the hero icons
-Herbraic of Chaos' Dark Barrier
-Dark Paladin's Dark Thrust