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JASS VS Timers?

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I was thinking of making a cinematic in one of my maps, but I'm not sure which one to use.

Would JASS be more sufficient than using timers; as in amount of memory each of them use. I just want to make the cinematic size as small as possible.
 
Waldbaer's method will use up more memory in almost all cases. Although he does make a big deal of spamming triggers for cinematics and how it consumes RAM, but the extra RAM is probably irrelevant. Look at TimerUtils which pre-pends 250 timers, most computers won't notice the difference.

However, if your aim is to reduce handle count, JASS cinematics is the way to go. You have to code from the bottom-up, but it's not hard when you're used to it.
 
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