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Items

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Jan 5, 2005
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Item Trigger
Events
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item carried by No unit in slot (Integer A)) Equal to No item
Then - Actions
Else - Actions


all you have to do is add an event, any other conditions in the main conditions bit and change no unit and no item to the item and hero you want. also if you gave the item and hero intergers registers it would be possible to have an infinate amount of itemss with only 3 lines of code.
 
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