Is there a way through triggers to make items undroppable, but still sellable and able to move it around in your inventory?
I tried to test around with Unit - Loses an item, where the item would dissapear if you dropped it, and you would recieve a copy in replacement. But that messed up a lot of things when buying items from shops.
If I change the droppable option in the object editor, the item is not even sellable, all left-clicks are forbidden.
I tried to test around with Unit - Loses an item, where the item would dissapear if you dropped it, and you would recieve a copy in replacement. But that messed up a lot of things when buying items from shops.
If I change the droppable option in the object editor, the item is not even sellable, all left-clicks are forbidden.