Maybe I should further describe what my intentions are. What I am envisioning is having about 8-10 different weapon items, and my soldiers are without an attack. When my soldier picks up a particular weapon item, the soldier will then be granted that particular weapon's attack damage, range, effects, etc. But, each weapon is different. A weapon can be dropped to make the soldier weaponless again (until of course he picks up a new weapon item).
I would also like to make it possible eventually to make it so that multiple weapons can be stored in inventory, but only the weapon item in slot 1 can be used for attacks, the other(s) would just be stored.
Another thing I'd like to eventually do would be to develop a different ammo system for each weapon.
I wasn't going to start messing around with these last 2 things until I could get the basic weapon items to work first. Hopefully, that clears up what I mean...
Addressing MeKC, will the chaos idea work if I set it up like I have said above; that is, will i be able to start out weaponless, pick up my weapon item and chaos into a unit with an attack, then drop the item and chaos back into a weaponless soldier?
EDIT:
I think I'm getting close...I've gotten the chaos ability to work for me when I pickup my weapon, but I can't make it chaos back to the weaponless soldier when I drop the item. What happens is when I drop the weapon item, the unit doesn't chaos back to its weaponless form, it just remains with its attack. I tried this using 2 different custom chaos abilities/upgrades, and obviously the 2nd didn't work.
Then I tried to make 1 custom chaos ability with multiple levels, but that didn't work at all. Any suggestions? Would it help if I posted my map that I'm playing around with this on?
Another problem I'm having is that I want to have multiple soldiers and the problem is when 1 soldier picks up a particular weapon, then another weaponless soldier who doesn't even have a weapon item is also granted the attack, which isn't how I wanted it to work at all...