- Joined
- Jun 27, 2009
- Messages
- 137
For my campaign, I wanted to make it to where if you tried to pick up a helmet when you already had one (Or something of that nature) then you wouldn't be able to. I know that this is done through triggers, so I was wondering if maybe someone could help me out with this. this is as far as I got:
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Events
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Unit - Ragerunner 0001 <gen> Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to |cffff8c00Crown of the Deathlord|r
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