I was making items for my map, and when I created item tables for my creeps, I realized that the minimum value is 1. I know a lot of other maps have tons of items, but the chance of getting them is way less than the number of items you can get. I know you can use a trigger to esaily, but time consumingly make artificial item tables, but is there a way to reduce the chance of getting an item from an item table to below 1%?
As well, I have another question concerning item tables. My map has creeps, and the creeps have custom item tables from the map, but when my creeps die I create a new unit of the same unit type of the dying unit, so the item table the original unit had on it is removed. I was wondering if there is a way to revive the unit (they're non heros) and/or preserve the item table (almost anything I ask can be solved with triggers, and this can be to, but my trigger method is too time consuming).
Thx for any help .
As well, I have another question concerning item tables. My map has creeps, and the creeps have custom item tables from the map, but when my creeps die I create a new unit of the same unit type of the dying unit, so the item table the original unit had on it is removed. I was wondering if there is a way to revive the unit (they're non heros) and/or preserve the item table (almost anything I ask can be solved with triggers, and this can be to, but my trigger method is too time consuming).
Thx for any help .