- Joined
- Mar 29, 2008
- Messages
- 2
Okay, for those of you who've played Diablo 2, and World of Warcraft...
You know there are some items that are particularly designed for a specific class.
I've kept going over the triggers, TRYING to figure this out.
Problem 1:Drop item Trigger - Here's what I came up with from reading around HiveWorkshop forums.
Event -
Unit - Acquires an item
Condition -
(Unit-type of (Triggering Unit)) Not equal to Druid - Feral Wolf
Action -
Item - Remove (Item carried by (last created unit) of type (Item))
Is there anything Missing/Wrong with this trigger? (I haven't tried it yet, I was posting so, I figured I'd get feedback, this is my 2nd made trigger from scratch)
Problem 2: If the way I posted above isn't going to work, I need someway to prevent multiple specific classes from not acquiring each others items, example.
Druid; I don't want Druid characters picking up and using Shaman items, nor Warrior or Paladin items.
So forth with all other classes.
Problem 3: I want to make a Charge trigger, this one I've looked over Youtube, Google, Hive, and couldn't find ONE PERSON who knew what the heck they were talking about regarding this type of trigger.
Allow me to explain its purpose and mechanics.
I need this (ability) to move (Warrior) to (Target) and stun the target for (x) seconds. The distance I need/want is about 600 In-game range.
Help is appreciated.
You know there are some items that are particularly designed for a specific class.
I've kept going over the triggers, TRYING to figure this out.
Problem 1:Drop item Trigger - Here's what I came up with from reading around HiveWorkshop forums.
Event -
Unit - Acquires an item
Condition -
(Unit-type of (Triggering Unit)) Not equal to Druid - Feral Wolf
Action -
Item - Remove (Item carried by (last created unit) of type (Item))
Is there anything Missing/Wrong with this trigger? (I haven't tried it yet, I was posting so, I figured I'd get feedback, this is my 2nd made trigger from scratch)
Problem 2: If the way I posted above isn't going to work, I need someway to prevent multiple specific classes from not acquiring each others items, example.
Druid; I don't want Druid characters picking up and using Shaman items, nor Warrior or Paladin items.
So forth with all other classes.
Problem 3: I want to make a Charge trigger, this one I've looked over Youtube, Google, Hive, and couldn't find ONE PERSON who knew what the heck they were talking about regarding this type of trigger.
Allow me to explain its purpose and mechanics.
I need this (ability) to move (Warrior) to (Target) and stun the target for (x) seconds. The distance I need/want is about 600 In-game range.
Help is appreciated.