The item must be based on a spell and the cooldown is getting from the spell's cooldown. Exemple :
I wanna make an item called "Hammer of God" which stuns all heroes around the caster. To the item is based on "Warstomp" and the cooldown for the item is grabbed from "Warstomp".
Replay if you need a map with exemple
So, if I have two skills in one item (skill and an aura),
I cannot get a cooldown timer going?
And I have another question,
I am putting UI in my map,
But i cant find where to put timeindicatorframe,
help plz?
So, if I have two skills in one item (skill and an aura),
I cannot get a cooldown timer going?
Holy crap, this worked! I had all the abilities not as the most top one. Man, thank you so much! Was looking for the same solutionThat's very simple. You MUST move up your active ability as the first ability. Like let says I put Mask of Madness which has the Berserk active ability and the Lifesteal passive ability, at your item's Abilities - Abilities:
It should be:
Berserk (Item), Lifesteal
That way you shall show your cooldown because I made Berserk as my priority of the ability of that item.
NOT
Lifesteal, Berserk (Item),
No this will not show your cooldown because I don't make my Berserk ability as my priority skill.
So, to apply the same thing regarding your skill and an aura, arrange your skill as the first one, then follow by your aura.
Hope that helps.