TS to AS
Events
Unit - A unit Acquires an item
Conditions
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Last created item)) Not equal to Item_type2
(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) of type Item_type0))
Then - Actions
Item - Remove (Item being manipulated)
Item - Remove (Item carried by (Triggering unit) of type Item_type0)
Hero - Create Item_type2 and give it to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Last created item)) Not equal to Item_type2
(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) of type Item_type1))
Then - Actions
Item - Remove (Item being manipulated)
Item - Remove (Item carried by (Triggering unit) of type Item_type0)
Hero - Create Item_type2 and give it to (Triggering unit)
Else - Actions
I use this trigger ( dont know how make desame as yours
) And its work but only with 1 item ... and i need 2 or 3...
It will be great help if uou sey how to copy trigger from here... -.-'