Hi,
i know.. this is not the first thread about that,
i want to do an item combination system like in dota.
that includes:
-purchase recipes with full inventory.
-if inventory is full, and you buy an item, its dropped on the ground.
theres no system on hive yet that works well, because there is always the same mistake: they replaced item with a powerup, if the hero recieves the powerup, the item transforms to its original item. thats right, but.....if you now drop for example a recipe , it wont switch to a powerup form. if you want to pick it up... "your inventory is full".
so i did a trigger which says:
events: a unit looses an item
conditions:
actions: remove item being manipulated
create 1 powerup_fake at position of hero
next problem: if i sell an item, the trigger triggers also, so every time i sell an item, i get the item again in front of my hero.
i rly need help
TY
i know.. this is not the first thread about that,
i want to do an item combination system like in dota.
that includes:
-purchase recipes with full inventory.
-if inventory is full, and you buy an item, its dropped on the ground.
theres no system on hive yet that works well, because there is always the same mistake: they replaced item with a powerup, if the hero recieves the powerup, the item transforms to its original item. thats right, but.....if you now drop for example a recipe , it wont switch to a powerup form. if you want to pick it up... "your inventory is full".
so i did a trigger which says:
events: a unit looses an item
conditions:
actions: remove item being manipulated
create 1 powerup_fake at position of hero
next problem: if i sell an item, the trigger triggers also, so every time i sell an item, i get the item again in front of my hero.
i rly need help
TY