- Joined
- Feb 11, 2011
- Messages
- 1,860
Hello,
I am making spells and I have come across an issue. When you Explode a unit in GUI and then run the check
Thanks!
I am making spells and I have come across an issue. When you Explode a unit in GUI and then run the check
IsUnitType(whichUnit, UNIT_TYPE_DEAD)
, it returns false (as if the unit is alive!). How can i fix this? It will cause lots of spells to bug Thanks!