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You cant make it good for building a structure,and you would need conditions for terrain too,but its too complicated and i don't like that way,you cant see the structure you are building
It's not the orders you need to check, it's the ability of the item that is being used. The item 'Ivory Tower' has the ability 'Build Tiny Scout Tower'. So your item will have something similar which is wht you need to check, not the order string.
It's not the orders you need to check, it's the ability of the item that is being used. The item 'Ivory Tower' has the ability 'Build Tiny Scout Tower'. So your item will have something similar which is wht you need to check, not the order string.
i need issued orders because only that way my trigger will be enought fast to stop my unit
now i used this trigger to see string of issued order and i saw that there is no way (for now) to order unit to build tiny castle
well this is now solved coz i saw that my mistake was that i used only "move" instead "smart" too
in beginning i need to stop my unit to do everything accept picking skills and casting the VRC (building) from my item
BTW i used this trigger to see string and when i cast VRC (or build tiny castle) the is no string at all
(even because i cant get the string of issued order there it is know that it is issued point order and it would stop my unit to cast it)
get strings
Events
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order with no target
Conditions
Actions
Game - Display to (All players) the text: (String((Issued order)))
anyway its solved,i will use conditions
string order not equal to this this and this......
EDIT: this is what i meant with conditions this this and this
OTU
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Conditions
Or - Any (Conditions) are true
Conditions
(Issued order) Equal to (Order(smart))
(Issued order) Equal to (Order(move))
(Issued order) Equal to (Order(patrol))
(Issued order) Equal to (Order(farsight))
(Issued order) Equal to (Order(attack))
(Issued order) Equal to (Order(chainlightning))
Actions
set ORDERED_UNIT = (ordered unit)
Countdown Timer - Start timer04 as a One-shot timer that will expire in 0.00 seconds
to stop unit immediately you need to start timer (stop him when it expires) because without it WarCraft would crash and wait 0.00 is to slow
(there should be a way without using timers and waits,but if i try to do it in same trigger without it War3 would crash)
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