Intro
Hello. I've been working on a custom map for a long arse time now and have either run into or found a bug that is causing all sorts of issues for my project. Its essentially a massive race mod
, made of 100's of models/textures/icons from here and other places. I'd like to think it goes a bit beyond the usual, as currently it has 17 full races with more partially working. Anyways, all the trigger work for features/spells/whatever has been done in GUI and I have no actual previous experience or 'coding' knowledge so I know there are bugs, leaks, etc. Slowly taking them out as I go, or trying to at the very least.
The Issue
A newly created unit group trigger causes all units to stop normal function. Its not lag, the units either wont build with the game stating that the new unit doesn't have room to be created or already created units cant move more then a few tiles before being seemingly locked into place. Its as if the entire map has been covered with pathing blockers. Also, if the issue is present, the game locks up when exiting.
Fixing it is as simple as disabling the new unit group trigger, bear in mind it can be the new group trigger or an old one, either will get the map working again. I have also isolated two other triggers part of a larger income system that if disabled will make the map function again, this is with the the group trigger active.
I noticed that if a builder unit is selected and a structure is selected to be built that the green pathing preview for the structure shows tiny red grid section's instead of the usual sized ones that would appear if something is blocking construction. These tiny red squares appear randomly over the entire map.
Pic Related:
Ideas on why
I'm hoping someone here can point me in the right direction. I did a bunch of scouring the web looking for answers, unfortunately I didn't find anything quite right to what I was experiencing. Its also possible I simply didn't look hard enough.Is it leaks, corruption, the new Blizzard patches?
I'm currently going through my triggers looking for leaks and attempting to fix them, I dont fully understand how it all works (fixing them, that is) but so far I haven't had any success after 'fixing' some of the leaks.
I've also gone through and disabled entire sets of triggers back and forth, trying to isolate if a particular system that's in use was the culprit which is where I found that disabling two small triggers seemed to make everything just werk again.
Pic related: The two probably leaky triggers.

Conclusion
Sorta at my wits end here and dont really have the time to sit down and learn how to code properly, if someone here wants to take a peek through the triggers to help me solve this I guess that would work.
If you need me to post all of my triggers, not a problem. I'd rather not distribute the map however as I more then likely don't have permission (yet, calm down) for every model/icon, etc being used. It is by and large a work in progress that has become a spare time thing for me to tinker with.
All I'm asking for is someone to point me in the right direction, but if someone here wants to get involved I'm probably not going to turn away help.
Hello. I've been working on a custom map for a long arse time now and have either run into or found a bug that is causing all sorts of issues for my project. Its essentially a massive race mod

The Issue
A newly created unit group trigger causes all units to stop normal function. Its not lag, the units either wont build with the game stating that the new unit doesn't have room to be created or already created units cant move more then a few tiles before being seemingly locked into place. Its as if the entire map has been covered with pathing blockers. Also, if the issue is present, the game locks up when exiting.
Fixing it is as simple as disabling the new unit group trigger, bear in mind it can be the new group trigger or an old one, either will get the map working again. I have also isolated two other triggers part of a larger income system that if disabled will make the map function again, this is with the the group trigger active.
I noticed that if a builder unit is selected and a structure is selected to be built that the green pathing preview for the structure shows tiny red grid section's instead of the usual sized ones that would appear if something is blocking construction. These tiny red squares appear randomly over the entire map.
Pic Related:

Ideas on why
I'm hoping someone here can point me in the right direction. I did a bunch of scouring the web looking for answers, unfortunately I didn't find anything quite right to what I was experiencing. Its also possible I simply didn't look hard enough.Is it leaks, corruption, the new Blizzard patches?
I'm currently going through my triggers looking for leaks and attempting to fix them, I dont fully understand how it all works (fixing them, that is) but so far I haven't had any success after 'fixing' some of the leaks.
I've also gone through and disabled entire sets of triggers back and forth, trying to isolate if a particular system that's in use was the culprit which is where I found that disabling two small triggers seemed to make everything just werk again.
Pic related: The two probably leaky triggers.

Conclusion
Sorta at my wits end here and dont really have the time to sit down and learn how to code properly, if someone here wants to take a peek through the triggers to help me solve this I guess that would work.
If you need me to post all of my triggers, not a problem. I'd rather not distribute the map however as I more then likely don't have permission (yet, calm down) for every model/icon, etc being used. It is by and large a work in progress that has become a spare time thing for me to tinker with.
All I'm asking for is someone to point me in the right direction, but if someone here wants to get involved I'm probably not going to turn away help.
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