- Joined
- Aug 11, 2009
- Messages
- 1,606
Is trigger fine?Any way to improve it?Or any leaks?
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AddArtifact
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Events
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Map initialization
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Conditions
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Actions
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Set ArtifactInteger = (Random integer number between 1 and 11)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 1
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 3
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ArtifactInteger Not equal to 0
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ArtifactInteger Not equal to 1
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion1 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 5
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ArtifactInteger Not equal to 0
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ArtifactInteger Not equal to 1
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ArtifactInteger Not equal to 2
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ArtifactInteger Not equal to 3
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion2 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 7
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ArtifactInteger Not equal to 0
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ArtifactInteger Not equal to 1
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ArtifactInteger Not equal to 2
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ArtifactInteger Not equal to 3
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ArtifactInteger Not equal to 4
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ArtifactInteger Not equal to 5
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion3 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 9
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ArtifactInteger Not equal to 0
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ArtifactInteger Not equal to 1
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ArtifactInteger Not equal to 2
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ArtifactInteger Not equal to 3
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ArtifactInteger Not equal to 4
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ArtifactInteger Not equal to 5
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ArtifactInteger Not equal to 6
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ArtifactInteger Not equal to 7
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion4 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ArtifactInteger Less than or equal to 11
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ArtifactInteger Not equal to 0
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ArtifactInteger Not equal to 1
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ArtifactInteger Not equal to 2
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ArtifactInteger Not equal to 3
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ArtifactInteger Not equal to 4
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ArtifactInteger Not equal to 5
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ArtifactInteger Not equal to 6
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ArtifactInteger Not equal to 7
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ArtifactInteger Not equal to 8
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ArtifactInteger Not equal to 9
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Then - Actions
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Item - Create Ancient Skull at (Random point in ArtifactRegion5 <gen>)
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Else - Actions
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