- Joined
- Dec 2, 2016
- Messages
- 733
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Update Income Tier1 Goldmine
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Integer_Seconds Equal to 60
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TempBool Equal to False
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Then - Actions
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Unit Group - Pick every unit in (Units in Level Slayers <gen>) and do (Hero - Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 1), Show level-up graphics)
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Unit Group - Remove all units of (Last created unit group) from (Last created unit group)
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Set tempSlayerGroup = (Last created unit group)
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Set TempBool = True
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For each (Integer A) from 1 to (Number of players), do (Actions)
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Loop - Actions
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Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + Goldmines[(Player number of (Player((Integer A))))])
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Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) + Goldmines[(Player number of (Player((Integer A))))])
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Wait 5.00 seconds
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Set TempBool = False
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Else - Actions
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