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You should use, game real variable (in this case damage event) becomes to 1.00. Then you should check if a unit has vampiric aura buff. Then do whatever you want
If (((Triggering unit) has buff Dark God gift ) Equal to True) then do (Unit - Set life of (Attacking unit) to ((Life of (Triggering unit)) + DamageEventAmount)) else do (Do nothing)
Use respective variables in dds, I never used bribe's system but it should be something like "damage source" if damage source has a buff ... and damage type is spell
Set life of the damage source, damage source + ....
The trigger will run even when they deal physical damage (basic attack) so you need to add another condition to check what the damage type is, also using waits in this case is a bad approach to make it mui.
The trigger will run even when they deal physical damage (basic attack) so you need to add another condition to check what the damage type is, also using waits in this case is a bad approach to make it mui.
When you destroy a special effect, the game will wait for its death animation to be played, and then it gets removed. In your case, you don't need that wait.
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