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Is is possible to change a unit's / unittype's launch x y z and impact z through JASS?

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I need it to change my dummies' launch and impact coordinates to match their owner units'.

And call BlzSetUnitRealFieldBJ( u, ConvertUnitRealField('ulpz'), whichreal ) doesn't work at all(1.31).

Is there ANY way to achieve it apart from making a separate dummy unit type for each unit type that has the abilities recognized by my dummy creating / recycling system?
 
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