Texture Overview:
Inspirations:
Creating a mood board from various sources like Pinterest, DeviantArt, ArtStation etc. is helpful. I suggest making one before creating your texture to ease the process.
Design Goals:
Continuing the Chemical Series, on which the first skin is
Acid. There's more to come, but the next skin will be different.
Creative Process:
Made sure that all the highlights and rim lights are present. Used varying colors to create harmony.
The Green Shards is the source of it's power so I added that.
And to make life easier, I directly paint unto the model. I mainly use the tools mentioned in Arowanna's 3D Coat tutorial
Utilizing 3D Coat for Warcraft 3 Retextures
Challenges:
This was supposed to be a skin for the Pit Lord. However, due to wrapping issues, if I continue it will just be a waste as it looks very different when viewed in Portrait.
Fast forward, this is the model that it was transferred to, as it is the most fitting model that I can see. Besides, it'll be my redemption to skin this abomination as I already textured this model a long time ago for a contest.
The mouth part is also a headache to work with, but we managed it well.
Artistic Choices:
Used different colors that mix well together as well as ensuring that the different textures of the body is correctly represented.
Texture Specifications:
- Resolution:
- Width: 1024 pixels
- Height: 1024 pixels
- Provided is a larger version. If you wanted to reduce file size, you can freely edit it and resize to the size you want. You have my permission.
Texture Preview:
Feedback:
Feedback is always open as long as its healthy. Personal attacks will not be tolerated.
Texture Usage:
There are two models within the mpq that you can use this texture to, namely:
- Textures\HeroBladeMaster.blp
- units\Demon\HeroChaosBladeMaster\HeroChaosBladeMaster.blp