Creating a mood board from various sources like Pinterest, DeviantArt, ArtStation etc. is helpful. I suggest making one before creating your texture to ease the process.
Continuing the Chemical Series, on which the first skin is Acid
. There's more to come, but the next skin will be different.
Made sure that all the highlights and rim lights are present. Used varying colors to create harmony.
The Green Shards is the source of it's power so I added that.
And to make life easier, I directly paint unto the model. I mainly use the tools mentioned in Arowanna's 3D Coat tutorial Utilizing 3D Coat for Warcraft 3 Retextures
This was supposed to be a skin for the Pit Lord. However, due to wrapping issues, if I continue it will just be a waste as it looks very different when viewed in Portrait.
Fast forward, this is the model that it was transferred to, as it is the most fitting model that I can see. Besides, it'll be my redemption to skin this abomination as I already textured this model a long time ago for a contest.
The mouth part is also a headache to work with, but we managed it well.
Used different colors that mix well together as well as ensuring that the different textures of the body is correctly represented.
- Width: 1024 pixels
- Height: 1024 pixels
- Provided is a larger version. If you wanted to reduce file size, you can freely edit it and resize to the size you want. You have my permission.
Feedback is always open as long as its healthy. Personal attacks will not be tolerated.
There are two models within the mpq that you can use this texture to, namely: