- Joined
- Jan 6, 2008
- Messages
- 2,627
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Events
- A unit Aquires an item.
- Conditions
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Actions
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If then Else
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If
- (Item-type of (Item carried by PLAYER_CONTROLLER of type Item_Bows[(Integer A)])) Equal to Item_Bows[(Integer A)]
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Then
- Animation - Play (Triggering unit)'s death animation
- Else
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If
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If then Else
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If
- (Item-type of (Item carried by PLAYER_CONTROLLER of type Item_TwoHands[(Integer A)])) Equal to Item_TwoHands[(Integer A)]
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Then
- Animation - Play (Triggering unit)'s attack animation
- Else
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If
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If then Else
It happens even if he gets another Item.. I want the item that he aquires should make an action.