- Joined
- Jan 6, 2008
- Messages
- 2,627
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Events
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A unit Aquires an item.
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Conditions
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Actions
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If then Else
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If
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(Item-type of (Item carried by PLAYER_CONTROLLER of type Item_Bows[(Integer A)])) Equal to Item_Bows[(Integer A)]
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Then
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Animation - Play (Triggering unit)'s death animation
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Else
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If then Else
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If
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(Item-type of (Item carried by PLAYER_CONTROLLER of type Item_TwoHands[(Integer A)])) Equal to Item_TwoHands[(Integer A)]
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Then
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Animation - Play (Triggering unit)'s attack animation
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Else
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It happens even if he gets another Item.. I want the item that he aquires should make an action.