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Inventory problem

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Level 2
Joined
Jan 27, 2014
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12
Hi, im new to modding and im working on a map where heroes needs more inventory space then the normal 6 slot. Is there any easy way for a begginer?

/Cajvall
 
What you need is a bag system.

1. You can create a extra unit (dummy) which carrys some items for hero for example and then switch items between hero and bag-unit.

2. You do like "pages" so hero can switch between inventory 1 and inventory 2 for example. (based on ability for example, so if hero uses Bag-ability you store all items in variable and drop them , then you give all items from inventroy 2 to hero)

3. Custom inventory system. Creating your own can take a while and needs much knowledge. You can look in our spell section, there are some very cool inventroy systems already.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
I would suggest using witcher's Bag System and Advanced Item Handling System: http://www.hiveworkshop.com/forums/...tem-133050/?prev=search=backpack&d=list&r=20: but is vJASS. So you will need a JNGP for this one and possibly some knowledge in vJass AFAIK.

But if you want something that is purely GUI, here: http://www.hiveworkshop.com/forums/...oss-181742/?prev=search=backpack&d=list&r=20: a resource made by xorkatoss which is GUI as I've said.

These are called backpack systems but if you want something more that focuses on visuals and full screen systems, full screen inventory system is for you:

http://www.hiveworkshop.com/forums/...=search=Full%20screen%20Inventory&d=list&r=20 [GUI]
http://www.hiveworkshop.com/forums/...=search=Full%20screen%20Inventory&d=list&r=20 [vJASS]

But to warn you, this is much more complicated but good if you are more on visuals and great full screen systems.
 
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