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Interior Black Temple - Outland Cm

I'm currently working on something that I consider promising, but I have genuine doubts about how it might look to others, especially the interiors. I'll be posting several screenshots of the map here, and I'd appreciate any feedback, suggestions for improvement, or general thoughts if possible.
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I think it's important to show these in the perspective of the player's/gameplay's view since that's how they will be seen. That's also the perspective you want to work with for the best readability.
I agree with you on that, but I always find myself wondering whether the level is good because of the quantity or the quality. For example, to me the screenshots look good, but that's very subjective.

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Another example of what I mean is how extensive enemy units need to be. In general, it's cool to give them unique mechanics and abilities, but sometimes having too many things going on can feel excessive. It really depends on the player, and I'd like to find the perfect balance for this project.
 
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