Hey i tried to store all my heroes in some variables but i never really understood how to get this working.
Basically i need a Loop Trigger that understands every time a Player, for example Player 1's hero gets Instant moved to Player 1's region.
But i am not sure how to make the game understand which hero is picked by which player, or how to set which region belongs to which player, and then put in a loop action.
This is how the Trigger looks so far
Basically i need a Loop Trigger that understands every time a Player, for example Player 1's hero gets Instant moved to Player 1's region.
But i am not sure how to make the game understand which hero is picked by which player, or how to set which region belongs to which player, and then put in a loop action.
This is how the Trigger looks so far
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Timed Instant TP
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Events
- Time - TimeEvent expires
- Conditions
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Actions
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Ian
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Malte
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Niklas
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Thomas
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Carsten
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Joe
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Martin
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Alexandra
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Sam
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Sørn
- Set Hero[(Player number of (Owner of (Triggering unit)))] = Echolicious
- Set SoloArenaPoint = (Center of Player 1 Arena <gen>)
- Set SoloArenaPoint = (Center of Player 2 Arena <gen>)
- Set SoloArenaPoint = (Center of Player 3 Arena <gen>)
- Set SoloArenaPoint = (Center of Player 4 Arena <gen>)
- Set SoloArenaPoint = (Center of Player 5 Arena <gen>)
- Set SoloArenaPoint = (Center of Player 6 Arena <gen>)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
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For each (Integer A) from 0 to 11, do (Actions)
- Loop - Actions
- Unit - Move hero[(Player number of (Owner of (Triggering unit)))] instantly to SoloArenaPoint
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For each (Integer A) from 0 to 11, do (Actions)
- Else - Actions
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Events