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[Trigger] INT affecting ability damage

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Level 8
Joined
Apr 30, 2009
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338
In my map I am changing how the INT attribute works. Instead of adding mana and mana regeneration, all heroes will always have 100 mana and 5 mana regeneration. I want INT to add to spell damage and 1 mana regeneration per 50. So obviously I change the constant for mana regeneration to 0.02, and give all heroes 5 mana regeneration. But for spells I was wondering if there is an precedent map which does this.

If all my spells are fully triggered damage I think it is possible. Like the ranks of the spell have base damage, such as 100/150/200/250 base damage plus an amount based on INT.

So is there any map where this has been done before and if it isn't possible can someone explain why?
 
Level 7
Joined
Jul 18, 2009
Messages
272
I think "The Kingdom of Kaliron" (TKoK - Eastern Kingdom) has something like that.

Why should it not be possible? Just let the spells deal (<base dmg> + (<spelldmg-bonusfactor> * int)) dmg.
 
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