1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

InsertRPGNameHere ;)

Discussion in 'Map Development' started by Hades17, Jul 30, 2011.

  1. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Insert Hack'N'Slay NameHere ;)

    The Hack n Slay RPG without Name :)


    Disclaimer: I am going to polish this thread very soon, now that I relaunched the project. Currently working on a fitting logo.

    I. Introduction:

    I have started this Hack n Slay RPG in 2006, as I was 12 years old, bashing on my keyboard, putting random stuff together and uploading it on epicwar.com to show-off in front of my friends.
    With today's knowledge, we know that such maps are nothing special, eventhough there was some efford put into it, it still looks like a 5 minute Map.

    Some time ago, I started to work on my project again, but at present time I want to make something serious out of my idea. Now, after weeks of non-stop development, I am very satisfied with the result, eventhough I am working entirely alone on the project and just whilst I don't have much to do on my other projects.

    As of now, the map is in the beta state, it is flawlessly playable until the final boss, although not all Heroes are done.

    My project does not have a Name yet, because I never thought this would become a serious issue one day. I've thought of many names for the project, such as (Name)-(SurName: At Fate's Edge), The Defense of ___ , etc. but noone of them is really fitting imo.

    The project resembles a Hack N Slay ORPG, which is based on the sunken ruins tileset, and sized with 256x256.
    Basicly, the setting should be asigned to the Greek Mythology.

    II. Development Team:

    Development Leader: Hades

    III. Map Infomation and Summary:

    In general, the map is hack'n'slay based, pick one of 25 heroes (16 of them are completed), grind the creeps and reach the highest level, slay every boss and reward every item.
    I've not added any Quests yet, but I've gathered several ideas already, such as the famous "12 tasks of Hercules", who is a playable Hero aswell.

    Upon level up, a hero gains 3 attribute points he can spend on Strength, Agility and Intelligence. This is done via dialog, while lumber represents the attribute points.

    At present time, I've reached the 8MB filesize without optimizer.

    Every 10 seconds, a Hero gains Favor, which is used for spells in his "Bag of Holding" which is a living backpack, supporting the Hero with those favored spells, given by the Gods.

    Upon Death, a Hero respawns in the Hell Area, where he has to slay the boss in order to return to Earth.

    IV. The Needs:

    I still need several things to get done, basicly improvement of existing things and new features like a city travel system and a pvp mode.
    But as of now, the most important part is to implement more of everything, more items, more quests (or any) and to finish and polish out all the 25 hero concepts.

    V: Visuals :)

    The screenshots are attached, showing the Start Area, a Spider's Cave and a cut from my landscape. Yes, I am using Blizzard Cliffs. Smite me!

    Waterfall
    waterfallr.png
    Spiders and Waterfall
    spiders.png
    Start Area / First Town / Pick Area is behind the cliffs, at the moon
    startarea.png

    More images will follow.

    I will not attach an unprotected map until release, because this map got "ripped" several times, just search epicwar.com for the term "ORPG" and you will find hundreds of ORPGs using my original terrain, which I created 2006 years ago and refined lately, for example Kill.Undead's ORPG... etc.
    (For the very curious people, I've got tons of old concept maps, showing evidence that I'm this map's original author.)

    For the moment, my map is named "The Two Worlds", that's the name I used from 2006, but I'm still looking for a new one.

    Best Regards,
    Hades


    Current Version: Beta 18
     

    Attached Files:

    Last edited: May 28, 2013
  2. This is probably the first thread about a map that I've actually bothered to read in awhile.
    If you need help with any systems (GUI) I can try to help you make a basic version, PM me.
     
  3. Paillan

    Paillan

    Map Reviewer

    Joined:
    Jan 22, 2011
    Messages:
    3,021
    Resources:
    2
    Models:
    2
    Resources:
    2
    You need a name hugh? well... i dont now xD i must see the map first...
    what about... Ethernal glory of the past heros? its a bit long but it could be reduced so EGPH so... why not?
     
  4. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Sounds good, beside the spelling mistakes ;)
    Eternal (If you mean "never-ending" with it)Glory (glory is a weak word without much expression imo) of the ancient (past? wtf?) Heroes. Feel free to play-test my map. It is not open-source yet, maybe I'll add that later.
    However, the Name is of minor importance for the moment, still need to get all 22 Heroes and the Terrain polished :)
    Also, there are no Quests yet and the Travel System is Work in Progress, such as 30 new Items.
    Much work to be done, and I do not really want to release a buggy map.

    "It is done, when it's done."
    by Blizzard :ogre_hurrhurr:
     
  5. Legendary

    Legendary

    Joined:
    Jun 3, 2011
    Messages:
    1,050
    Resources:
    0
    Resources:
    0
    Name

    I know "Ancient Destiny The Collide of Two Worlds " sound good
     
  6. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Hmm... that's pretty nice, I might consider to rename it, if I won't come up with a better Idea :) +rep
     
  7. Legendary

    Legendary

    Joined:
    Jun 3, 2011
    Messages:
    1,050
    Resources:
    0
    Resources:
    0
    Map name

    So what o you think?:vw_wtf:
     
  8. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Wrote you a PM.
     
  9. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    11,213
    Resources:
    22
    Tools:
    3
    Maps:
    5
    Tutorials:
    14
    Resources:
    22
    Opened by request of the creator.
     
  10. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Project relaunch!

    Relaunched the Project Thread, never really stopped working on it.
    Added the new version, Beta 18. Not all Heroes are done yet, but those who are, are easily determined, by 4 fitting icons matching one theme and a proper description of their abilities.
    The average play time for one straight playthrough for one Hero is about 3 - 4 hours if you are familiar with the map. If you however decide to discover every spot / temple / area and want to slay every boss, you'll prolly need about 5 - 6 hours.

    Best regards,
    Hades
     
  11. Hexcellion

    Hexcellion

    Joined:
    Dec 20, 2011
    Messages:
    881
    Resources:
    0
    Resources:
    0
    So this makes it your fifth project, I guess. I hope you manage, seeing as managing one project is already hard. Well, that's for me since I have little to no motivation at all, so I'll just say good luck.
     
  12. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Thank you :)
    Well this project here is my "fallback", I always work on it when I don't have anything else to do.
    Edit: I also joined the project Alan Wake as main terrainer.
     
    Last edited: May 29, 2013
  13. Philstinator

    Philstinator

    Joined:
    Jun 24, 2013
    Messages:
    35
    Resources:
    0
    Resources:
    0
    Is it okay for me to ask how this project is going?
     
  14. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    I haven't stopped developing it, but the process is quite slow, due to me being really busy with universtiy and other projects of higher priority.
    Did you play the map and have any suggestions for improvement? Feel free to share it and let me know about it ! :)
     
  15. Philstinator

    Philstinator

    Joined:
    Jun 24, 2013
    Messages:
    35
    Resources:
    0
    Resources:
    0
    Well I played it for about 3 hours. Very impressed you did this much yourself, I almost find it hard to believe but very nice man. Seriously.

    Boy did I love the custom skins (so much) and spells.

    It's very nice and versatile, I guess the main problems for me were:

    The towns were a bit bland, maybe decrease the size of the shops and put in some buildings so the towns are unique, they don't have to be huge, just not the same in every settlement.

    The damage scale is weird, my spells are really powerful as any hero, including my strength based heroes and I do no damage through actual attacking. Need to balance that so that mages get their power through spells and melee/ranger class get em through physical damage, also I ended up with like 800 strength, maybe try scale down the amount of stats earned and scale down the early bosses including their dmg. It's seriously much easier to work with smaller numbers.

    You end up with a LOT of gold also, probably get the gold values of everything down by an order of magnitude, especially when selling items you get lots for them, so make the creeps and sellable items worth like 1/10 or even 1/50, again, better to work with small numbers I find, easier to balance.

    I wouldn't mind doing a big list of balance things I find and cycle through the heroes since I can see it taking awhile and pass them onto you, however it will be a looong list if I do it properly since you have all the core systems and stuff there and items, just drop rates, gold, ability scaling, stat scaling, damage scaling, health scaling, etc. need to be adjusted, let us know.

    P.S. Also nearly forgot, item clear is quite fast, would be nice to have a pause option on item clear timer.
     
  16. Hades17

    Hades17

    Joined:
    Jun 24, 2011
    Messages:
    174
    Resources:
    0
    Resources:
    0
    Thanks for the detailed feedback, I will consider most points and look what I can do.
    +Rep!