Hey guys,
I thought it would be really fun and easy to replace a tile, but to my surprise, this task has been putting up a hell of a fight. I can't figure out what I'm doing wrong
I attached the .tga I'm working with. I want to replace the citadel dirt tile with a semi transparent grid bar type of tile. So basically between the bars it will be transparent. In BLP factory, the transparency is evident, but when I place it in WE, it's just white. I have never had this problem, I know how to make things transparent, heck, I even made a cliff partially transparent, and its still working to this day.
Yet I still started to doubt weather it was possible to make a transparent floor tile. As a test, I tried making a doodad in the same way, but no luck, the area between the bars was white, not transparent. It's like my blp factory stopped working correctly or something.
The other problem was when I placed it, none of the bars lined up, it was very uneven in appreance. I just want a even, systematic, monotone line of bars wherever I place them.
If you're up to it, try to place it in your WE, tell me if you can get it transparent. That way we'll eliminate some possible culprits. Also tell me if you know how to get rid of random terrain variation. I tried unchecking the terrain variation box and sticking to the same variation, but it still wasn't lining up.
Well thats all, thanks for reading!
View attachment Citadel_Dirt.TGA
I thought it would be really fun and easy to replace a tile, but to my surprise, this task has been putting up a hell of a fight. I can't figure out what I'm doing wrong
I attached the .tga I'm working with. I want to replace the citadel dirt tile with a semi transparent grid bar type of tile. So basically between the bars it will be transparent. In BLP factory, the transparency is evident, but when I place it in WE, it's just white. I have never had this problem, I know how to make things transparent, heck, I even made a cliff partially transparent, and its still working to this day.
Yet I still started to doubt weather it was possible to make a transparent floor tile. As a test, I tried making a doodad in the same way, but no luck, the area between the bars was white, not transparent. It's like my blp factory stopped working correctly or something.
The other problem was when I placed it, none of the bars lined up, it was very uneven in appreance. I just want a even, systematic, monotone line of bars wherever I place them.
If you're up to it, try to place it in your WE, tell me if you can get it transparent. That way we'll eliminate some possible culprits. Also tell me if you know how to get rid of random terrain variation. I tried unchecking the terrain variation box and sticking to the same variation, but it still wasn't lining up.
Well thats all, thanks for reading!
View attachment Citadel_Dirt.TGA