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As the title says, I need help with a trigger for this; increasing the damage of a tower every time it kills a unit. If someone could point me to the right direction of the trigger to use - I'd be very grateful!
Uom, as long as it'd have a max limit I'd have no problem with coding it, but since that wont work I'll pass this on to someone else.
I was thinking of using the item ability that claws of attack uses, and increasing the level by 1 each time the tower gets a kill, but abilities have a limit of 100 levels.
Been looking for some minutes without finding a way, perhaps it's jass-based?
Well, you could make the tower simply deal all it's damage through triggers, then the system would be easy as a cake to make.
But I doubt that's what he wants ^^
Edit: Now that I think of it, I could actually create a system that increases the damage for each unit killed, unlimitedly, but again, the bonus damage would not show up on the units interface, only end as a result on the target :|
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