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Increase Spell Graphic Size?

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Level 2
Joined
Aug 20, 2004
Messages
9
Main question:
1.) I am trying to make Flame Pillar for my Pyromancer (aka. Blood Mage). It is just like "Flame Strike" except he must cast it on himself and the explosion is larger. I have the damage and range down, but the explosion is too small. How do you make it so that the graphic is larger. If you are going to explain how tell me the steps carefully so I can comprehend and which programs are needed. If you feel like making it for me which I understand is a lot to ask so I am recommending u don't do this I ask for it to be a 3 level spell available levels 9, 13, 17. Moving from approximately 2X in size to about 3X in size. Judge on explosion size urself I'm sure it'll be fine =P Just make sure it's GRAND explosion

SubQuestions:
1.) I read that if spells have the same base like 3 spells based off "Shadow Strike" they will interfere with each other... Can you give me more details?
2.) For another map I am trying to operate a game cache like a continuable RPG that u can save ur heros from game to game and load them back in and play with different players each time. Help?
3.) For like entangle the hero can still turn can I make a buff that makes it so the hero cannot even turn, but still selectable. If it makes it easier the buff is called "Stone" in which the hero/unit cannot move or anything but armor is increased and looks kinda grey... stonelike haha (prolly use avatar).

If you have taken the time to read my questions I thank you
If you have considered helping me I am honored by your kindness
 
Level 9
Joined
Jun 10, 2004
Messages
594
1) You can either request an enlarged model or give a dummy unit the model and enlarge it in one of the art fields. (I forget the exact name.)
2) FAQ
3) Check out the Blizzard campaigns.
4) Try pausing the target via Unit - Pause Unit. You can change a unit's coloring via Animation - Set Unit Vertex Coloring.

~The_Raven
 
Level 3
Joined
Aug 27, 2004
Messages
50
give a dummy unit the model and enlarge it via scale of the unit, i think thats the best and easiest way to do it.

like master raven said already :p
 
Level 3
Joined
Jul 27, 2004
Messages
32
???

Exactly how a dummy unit works? How is it created?
and how is it assigned to a model (spell model)?
 
Level 3
Joined
Aug 27, 2004
Messages
50
you take a unit for example a Peon, then you change the look of the peon so that it looks like a flamestrike, then set the scale of the unit to the size you want the effect to be later. i think you should also add the locust ability to the peon.

then make a trigger: if ability is being casted then create peon at postion of casting unit.

i dont know how to explain this more simple.
 
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