- Joined
- Nov 13, 2007
- Messages
- 244
How do I increase the damage of an spell for example I grab an item and it gives me 15% spell damage.
if you know jass or GUI its not that hard.
you can create a "secret" level for all the spells that unit has and make that level unreachable for the hero normaly, then create a trigger that increase the lvl of each ability the hero has to that "secret" level, and just put for each spell on that level the values you want...
another way to do this is create a trigger, each time the hero casts a spell add to the target unit the ability "spell damage reduction" with negative value, and later on remove it (if another unit cast a spell on the same time the hero does and on the same target the other spell will also get increased damage).
thats all i can think off
Ngl that's actually a really cool way to measure things a bit more automatically, like e.g. creating an additional value that represents the spell damage multiplier, being ofc by default on 1.00 (100%) and increasing/ decreasing based on the given buff, aura, item, ability, other. And other types of values.but I will recommend you use Attribute scaled Spells that means all ability’s in the game are based on some attribute it can be the default ones like
strength
Agility
Intelligence
or you do your own custom stats (attribute)
like I did... so I had
More then 3 Stats (Attributes)
Because XMI didn’t checked the date.. he is newOk, why is still apearing treads from a lot of years ago?