How can i make income per unit and this unit can be upgrade
AND a leaderboard that shows how many of each type of unit YOU have
such as in vampirism beast with the gold mines

but i'm doing a modern warfare map so i'm doing it with banks
EDIT: out of subject WHOS WATCHIN SUPERBOWL
For a working bank you need the following:
Set a few integer array variables first with Integer A functions:
Bank Income (1-12) initial value= (bank count) x (bank value)
Bank Count (1-12) intial value=0
Bank Value (1-12) intial value = 5 g for example
Then you need 3 triggers:
BANK COUNT
~~~~~~~~~~~~~~
Event: A player builds a bank
Set Bank Count (player number of triggering player)= Bank Count (player number of triggering player)+1
BANK UPGRADE
~~~~~~~~~~~~~~~~~~~
Event: A player researches an upgrade
Condition: Upgrading unit is a bank equal to true
Action: Set Bank Value (player number of triggering player) = Bank Value (player number of triggering player) +5
Bank Dies
~~~~~~~~~~~~~~~~~~~~
Event: A unit dies
Condition: unit type of triggering unit is a bank equal to true
Action: Set bank count (player number of trigger player)= bank count (player number of trigger player)-1
Bank Income:
~~~~~~~~~~~~~~~~`
Event: Every X seconds of game time
Action: For Integers 1-12
Loop
Add bank value (player (integer A)) to player current gold.
If you want it on a multiboard, download Senkin's example multiboard here and adjust variables:
http://www.thehelper.net/forums/showthread.php?t=23952&p=178548
By default it keeps track of player kills and deaths but you can easily add another column for # of markets. I can help you with it if you send me a copy of ur latest map.
Sorry for not having the actual screenshot....typing it on a comp without the world editor.