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In need of trigger help...

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Level 4
Joined
Jun 21, 2004
Messages
105
Alright, I need to make a visible timer that's set in the upper right corner of the map that says "Destruction of Eastern Gate" and I need a trigger that destroys the gate. I want both of these things to happen in 30 minutes time, how do I do that? I used to have a triggerer for my map, he ditched the project and now I'm stuck with a half complete map.
 
Level 6
Joined
May 5, 2004
Messages
232
Basically it should look like this:

Code:
Event-
.Map Initialization [or whenever you want]

Conditions-
.[Whatever]

Actions-
.Timer-Create timer for [create a "timer" variable] that will expire in 1800 [or how many seconds you want] seconds


///Next trigger///


Code:
Event-
.[Your timer] expires

Conditions-
.[Whatever]

Actions-
.Destructible-Open [your gate]
OR
.Destructile-Destroy [your gate]

It looks basically like this.
 
Level 4
Joined
Jun 21, 2004
Messages
105
you can't create the board that shows the timer on map initialization, what should I change the event to then? I tried a few other things, like the destruction of a different gate. I tested the map, destroyed the gate, and it didn't work.
 
Level 7
Joined
Jul 30, 2004
Messages
451
lilbeelzebub1 said:
you can't create the board that shows the timer on map initialization, what should I change the event to then? I tried a few other things, like the destruction of a different gate. I tested the map, destroyed the gate, and it didn't work.

event - elapsed map time is 0:00
or something to that effect is similar to map initialization

and actually its more like
countdown timer - start 'X' as a 1 shot timer expires in 1800
countdown timer - create window 'Y' for timer 'X'
countdown timer - show window 'Y' for all players
 
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